Zombies surround the outside of the sorority house of girls. Door Handle Scare: Subverted during the climax.Description Cut: When the cryogenically frozen body goes missing, Detective Cameron exasperatedly exclaims "Corpses that have been dead for twenty-seven years do not get up and go for a walk by themselves!".The sight causes him to freak out and empty his revolver into every single zombie. Berserk Button: When Detective Cameron is surrounded by some zombies, he suddenly spots a photo of his high school sweetheart hanging on the wall.Needless to say, the officer quickly complies. Ballistic Discount: Heroic example Detective Cameron points a shotgun in the face of the police armory officer and demands a flamethrower.Apocalyptic Log: James Carpenter 'J.C.' Hooper leaves an audio recording for his friend explaining how the alien leeches get into your head and incubate before he kills himself so that he doesn't become a zombie.Character design for the human models is also a good source of entertainment, and in this NoClip presents it with a flair for subtle parody and some entertaining satire of our society’s folk. From tracking, news bulletin headlines about “rings of debris found orbiting uranus” to the quotes that pop up above the heads of unsuspecting humans, there are plenty of chuckles to be had throughout. Understandably for a game that expects you to infect scores of humans with zombified mutations, humour also plays a big part in Zombie Night Terror. At its most basic the game looks interesting enough, but when your screen is filled with brain-hungry wanderers the constant mutations and gruesome explosions make things a little more exciting. The now-standard use of old school 8-bit graphics is possibly the only uninspired part of Zombie Night Terror, but it does provide a mostly adequate medium through which the carnage can be enjoyed. These combinations don’t just help you to succeed, either they also add to the visual appeal of the game. The partnership of the two teams has proved to be an immensely fruitful one if this first game is anything to go by, but what exactly is it? After two years in development, Zombie Night Terror is published by Gambitious Digital Entertainment, whose name you’ll certainly have seen if you’ve ever spent time on the Steam store. The game’s indie developers at NoClip met while working for a mobile gaming company and, when they were made redundant, came up with the idea for a lemmings-style game that had players controlling hordes of zombies as their army. Zombie Night Terror provided me with some of the most rewardingly fun experiences of any game this year, showing proof that there’s more than enough life in this ageing genre yet. On the other, however, I found myself grinning gleefully each time a group of my zombified minions overwhelmed a trapped human and added another unwilling convert to our ranks. On the one hand my role as real-life human told me I should be rooting for the panicky, screaming and occasionally gun-toting folks in their quest to escape and survive the hordes. After years and years of using video games as a medium with which I could prepare myself for an actual zombie apocalypse, Zombie Night Terror provided me with something of a conundrum.
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